Introduction to Lab 2 Assignment Glsl

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Lab 2 Assignment Glsl Comprehensive Overview

Gouraud, Phong, Blinn-Phong, Gooch and Toon Shaders (Texture/Un-Textured) implemented in This video will show you what a final implementation of Homework LAB - 2 | Section A/B | CSE4204 | Sp20 | GLSL Attribute, Uniform and Varying

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Summary & Highlights for Lab 2 Assignment Glsl

  • Reflecting, refracting, fresnel effect, chromatic dispersion C++/
  • GLSL
  • An example
  • We take over where we stopped in part 1 and actually proceed to build our first shader - a solid color generator. There will be code ...
  • First pass: Diffuse + Specular lighting Second pass: Laplace edge detection.

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