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  • Part 6. Today we learn how to spawn weapons and items. The placement and randomness of these items is a key factor in
  • Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ...
  • Part 4. In this video, I go over the navmesh, which is the system AI use to path around the
  • Part 13. Today I go over all the niche mechanics
  • Welcome to the first part of my

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Part Part 10. Today I teach how create the two main types of Panic/Crescendo events, Holdouts and Gauntlets. Holdouts are where the ... Part 17. In this video, I finally go over publishing your Part 16. Today I go over the Mission file. It's a simple text document where you change parameters to your liking. This is also what ...

Part 8. The Input Output (I/O) system is essential to

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