Understanding Kinect Point Cloud Normals Rendering Part 3
Exploring Kinect Point Cloud Normals Rendering Part 3 reveals several interesting facts. Rendering point cloud normals
Key Takeaways about Kinect Point Cloud Normals Rendering Part 3
- Aligns color and depth cameras to
- I'm calculating
- Region growing/splitting using pcl::extractEuclideanClusters with
- A "differential sculpting tool" is simply one that can update
- Wrote some code to grab the
Detailed Analysis of Kinect Point Cloud Normals Rendering Part 3
Check out my blog post about how I created this sample: http://threeconstants.com/blog/?p=69. Here we demonstrate real-time simple unprojection of the depth image that is delivered from the
Tools used:
Stay tuned for more updates related to Kinect Point Cloud Normals Rendering Part 3.