Exploring Kengine Nintendo 64 Dev Log 01

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  • I built a custom open-world engine for the
  • Trinity

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Kotlin Native Game Engine | Continued work on building Super Mario Crouch backflip - Ground pound - Double jump - Running crouch long jump - Big coins (i.e. stars) as rewards (collect 50 coins, ... Support the Project: https://www.patreon.com/Legend64Project.

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