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  • way faster approach, plus the surface actually ripples as a side-effect.
  • The goal is to bounce from platform to platform and reach final checkpoint. So far I have made fully working game mechanics.
  • In this episode, we're finally going to make those platforms reachable. We're adding a
  • This is showcase of progress I made so far for my first game. You can download it here: ...
  • Learn how to manage

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What do you think? Any suggestions for future levels? Twitter: https://twitter.com/timvincentgames. Just created Testing with some ray casts to determine if the character should be

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