Exploring Interactive Cpu Raytracer

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Hey guys, this is a video demonstration of our current progress towards Trashy but still interesting depth of field implementation. I currently don't really use any denoising method so the final render is ... In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple This video shows a progression of ray-traced shaders executing on a cluster of IBM QS20 Cell blades. The model comprises over ...

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