Exploring Interactive Boids Prototype I

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  • After a suggestion from a fellow redditor, I looked into using an actual herding AI algorythm. I went with
  • Was building a game ready
  • This is a 3d agent based model I made to play around with 3d models and to refresh myself on Directx 9.0c There are
  • I do not own this. All credit goes to Craig Reynolds, who developed the algorithm and simulation. I have simply shared it to ...
  • Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the

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Testing playground for Boids a This is an experimental

02 boids

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