Understanding Improved Particle Based Fluid With Anisotropic Surface Rendering
Exploring Improved Particle Based Fluid With Anisotropic Surface Rendering reveals several interesting facts. Running real-time on GeForce GTX 480.
Key Takeaways about Improved Particle Based Fluid With Anisotropic Surface Rendering
- We present a novel, scalable turbulence method that uses a realistic energy model and an efficient
- Video for the paper: Xiangyun Xiao, Shuai Zhang, Xubo Yang. Real-Time High-Quality
- More details can found at http://www.cin.ufpe.br/~cjsb.
- Remember to select 720p HD◅◅ 0:00-2:09 original video: http://www.youtube.com/watch?v=6WZZARzpckw Position
- More details can found at http://www.cin.ufpe.br/~tg/2015-2/cjsb.pdf.
Detailed Analysis of Improved Particle Based Fluid With Anisotropic Surface Rendering
Paper available at http://biedert.de T. Biedert , J.-T. Sohns, S. Schröder, J. Amstutz, I. Wald, C. Garth - Direct Raytracing of ... Jihun Yu and Greg Turk, ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2010). Received award for ... Jihun Yu and Greg Turk, ACM Transactions on Graphics (TOG 2013). To be presented at ACM SIGGRAPH 2013.
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