Exploring Hotbite Engine Raytracing With Refraction

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  • Equivalent to a 50 minute university lecture on
  • How does a computer turn ones and zeroes into a realistic 3D game frame? This documentary follows the core rendering pipeline ...
  • This is a pure C++ implementation of a Ray Tracer algorithm with Phong illumination model plus specular reflection and
  • Refraction

In-Depth Information on Hotbite Engine Raytracing With Refraction

Now objects have an opacity value and density to allow Coursework for VIZA 656. IOR range from 1 to 1.45. Ray Tracing Demo showing off the result of one of the future

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