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  • CH 04: Basic
  • CH02: Basic
  • In this second DVD in our
  • CH 01: Normal Mapping Ben starts by looking at how we can use Normal Maps to add surface detail and form to our shading.
  • CH 12:

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A Test running XNA and Pixel hlsl So this is very early stages for my research in Deferred DXUP - HLSL Frog Texture Sample

In this second DVD in our

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