Exploring Heightfield Part 1 Jonathan Ruttle

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  • Using XNA to create a model of a torus then wrapping it with a tartan texture and using Phong illumination to light the object.
  • Comprehensive real-time traffic simulation system, using real-time physics engine Bullet and a custom made driver behaviour ...
  • Check out my artstation for more artwork, resources and photo packs. https://www.artstation.com/jackstevens For updates on ...
  • My first computer graphics program. Notice the little jumping robots.
  • This video is

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Example of passing data to and between shaders using XNA. This example illustrations the animation of a Using pixel and vertex shaders accessing textures to create and display a terrain. This is a group project we made to learn the XP development methodology. This is a clone of the Light Cycle game from the movie ... A* algorithm demonstrated with a simple 2D tiled map of the world, each tile can be a field, mountain, water. The algorithm can be ...

A tabletop scene with a number of textured objects, each illuminated by 3 light sources using the Phong illumination model.

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