Exploring Gzdoom Zscript Based Model Collision
Exploring Gzdoom Zscript Based Model Collision reveals several interesting facts.
- Ultra basic video on how to get started with ZSScript. Just creating a couple of files and a test script. Actual code will be covered in ...
- this is what
- This script adds an actor class for deployable items. That is, items you activate by placing on the ground. Two subclasses are ...
- Welp, got it working with the old HudMessageOnActor, now to
- Here's something I've been working on for a little while. The
In-Depth Information on Gzdoom Zscript Based Model Collision
Current demo can be found http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 Note: heavily unoptimized. working demo at http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 (house excluded, the A video on how to create the illusion of realistic feeling Download: https://drive.google.com/file/d/1vpu69C5qSGUOAFatlFV1pI_suAdLwAG7/view?usp=sharing My first attempt at
More details here https://forum.
Stay tuned for more updates related to Gzdoom Zscript Based Model Collision.