Exploring Gzdoom Zscript Based Model Collision

Exploring Gzdoom Zscript Based Model Collision reveals several interesting facts.

  • Ultra basic video on how to get started with ZSScript. Just creating a couple of files and a test script. Actual code will be covered in ...
  • this is what
  • This script adds an actor class for deployable items. That is, items you activate by placing on the ground. Two subclasses are ...
  • Welp, got it working with the old HudMessageOnActor, now to
  • Here's something I've been working on for a little while. The

In-Depth Information on Gzdoom Zscript Based Model Collision

Current demo can be found http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 Note: heavily unoptimized. working demo at http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 (house excluded, the A video on how to create the illusion of realistic feeling Download: https://drive.google.com/file/d/1vpu69C5qSGUOAFatlFV1pI_suAdLwAG7/view?usp=sharing My first attempt at

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