Understanding Godfall Devlog 1

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Key Takeaways about Godfall Devlog 1

  • Reworked Task-System. Finished Building Tasks.
  • As in the beginning many things messed up. This first episode is about the tutorial and basically was the attempt to stream.
  • This week I worked on the trees and Item Drop system for my Godot open world Survival game. I created some shaders as well.
  • Today I make a game in Godot with NO experience Join me on my gamedev adventure by subscribing :) Click READ MORE, ...
  • This was a lot of fun. It was also pretty stressful :] Please try it out! Link to the game: https://oovowl.itch.io/pinpo-the-survivor ...

Detailed Analysis of Godfall Devlog 1

Added dynamic details (Foliage/Grass) on Terrain - Improved System to paint on Terrain. Foliage now gets removed nearby, when ... Added: - Modula Visuals for Villagers: -- Size of Villagers depending on Age -- Different Hairstyles + Other Visuals such as Beards, ... Added Interactive Main-Menu - Implemented basic Load & System in addition to Data for Campaigns - Implemented dynamic ...

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