Understanding Glsl Path Tracer
Welcome to our comprehensive guide on Glsl Path Tracer. GPU raytracing example program from my fosscomm 2013 talk on parallel programming. Running on an nvidia geforce 650 Ti.
Key Takeaways about Glsl Path Tracer
- I made this while studying global illumination techniques. I adapted the recursive CPU code from the book
- I created a
- Raytracing shader that I wrote for an assignment at DigiPen. Took about a day and a half to do. Features: - Recursive
- A small demo of an
- GLSL Ray tracer (Area lights and soft shadows)
Detailed Analysis of Glsl Path Tracer
Some progress with the top level acceleration structure. The scene BVH is rebuilt every frame and sent to the GPU via a texture. Render cornell box with A very simple
Renderer in development... https://github.com/tigrazone/
In summary, understanding Glsl Path Tracer gives us a better perspective.