Understanding Ghostbusters Interview By Gamereactor

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  • The developers of
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  • New York has been slimed and who better to combat the undead spirits of the Big Apple than the
  • A look at the game from the Netherlands.
  • Ghostbusters

Detailed Analysis of Ghostbusters Interview By Gamereactor

We met up with James Barker from Red Fly Studio, which is making the Wii version of ATARI invited us to Stockholm for a chance to catch up on the video-game development of the popular franchise. We cornered the ... We had a chat with Andrew Haworth, Creative Director of the

For more information on this game, check out our full article: ...

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