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  • GD50 Assignment 9 Dread 50
  • GD50 Assignment 9: Dreadhalls
  • This video shows the implementation of features required for
  • 0:28 - Game Over , Fallen in to the hole 0:50 - Second maze generated 2:24 - Third maze generated 3:58 - Another game over ...
  • Spawn holes in the floor of the maze that the player can fall through (but not too many; just three or four per maze is probably ...

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Showcase of the functionality of my implemententation for the requirements of This is my TIMESTAMPS: 0:35 - Shows holes in scene view 1:00 - Shows hole in game 1:15 - Shows me beat a level and the playthroughs ... 00:10 Fall through hole/game over 00:20 Level counter increase.

HarvardX: CS50's Introduction to Game Development 0:42, 1:02, 1:23 Pickup collected/Level increased 1:33 Fall through ...

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