Understanding Game Development Using Dragonruby Game Toolkit Amir Rajan
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Key Takeaways about Game Development Using Dragonruby Game Toolkit Amir Rajan
- Adding the concept of doors and buttons to unlock those doors within my metroidvania
- Sprite rendering limits between the two
- Recording of a Twitch stream where I worked on a metroidvania
- Source code is here: https://gist.github.com/amirrajan/e26fc9de3c20e7c395f6809a9946d1b9#file-unity-cs.
- This is the part of the workshop where I demo the VR capabilities of
Detailed Analysis of Game Development Using Dragonruby Game Toolkit Amir Rajan
Added death areas to level along A stream where I work on tutorial levels to teach the player how to play the Side by side comparison of SD, HD, and HighDPI - SD is great for lowrez
Shows how many sprites can be rendered
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