Understanding Game Development Using Dragonruby Game Toolkit Amir Rajan

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Key Takeaways about Game Development Using Dragonruby Game Toolkit Amir Rajan

  • Adding the concept of doors and buttons to unlock those doors within my metroidvania
  • Sprite rendering limits between the two
  • Recording of a Twitch stream where I worked on a metroidvania
  • Source code is here: https://gist.github.com/amirrajan/e26fc9de3c20e7c395f6809a9946d1b9#file-unity-cs.
  • This is the part of the workshop where I demo the VR capabilities of

Detailed Analysis of Game Development Using Dragonruby Game Toolkit Amir Rajan

Added death areas to level along A stream where I work on tutorial levels to teach the player how to play the Side by side comparison of SD, HD, and HighDPI - SD is great for lowrez

Shows how many sprites can be rendered

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