Exploring Fluid Dynamics Ogre Next 2 2

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  • Diffusion is now being solved via an iterative Jacobi relaxation technique. The simulation can still explode at high velocities, which ...
  • Simple field with visible orientation at each cell. At the moment all of the cells are tied in to manual input, in time I hope to extend ...
  • I have (sort of) got velocity propagating through my field! Hurrah. It took quite a lot of tweaking before I arrived at something which ...
  • Finally, got the algorithm sorted out properly. You might be able to tell from the natural,
  • previous video (how to get this set up) https://youtu.be/iDD2DpY_04E Full Playlist of rendering lib videos: ...

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I did it, and I'm quite pleased with the results! ^_^ Advection Impulses (many more fun things to do here!) Diffusion (shown with 20 ... Translating my algorithm to run in a series of compute shaders took quite a while! Truth be told, I'm not yet done: I'm simply ... Demonstrating the advection of an additional scalar field. Utilising After a few months' hiatus, I returned to this project. It is now better.

Ogre3D demo 2

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