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  • Today we are looking at two very different open source RPG implementations. First we look at
  • Strange behavior is caused by poor and wrong
  • We look into recreating chain chomp from the demo.
  • We look into killing, respawning, and resetting an enemy AI.
  • Flare Engine

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This is the first We look into creating our first AI enemy that can follow and damage the http://www.gamefront.com/files/20282857/ We add an attack state to the enemy bot!

This is a replacement for my developer menu concept. A traditional console allows for more flexibility. It also helps keep code ...

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