Exploring Flappy Boids Dots 2d Physics

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  • 2D DOT Physics - Raycast Query
  • Demonstrating without & with Position Correction. Demonstrating without & with Warm Starting & Impulse Accumulation.
  • Because why not? Adapted from: https://github.com/UnityTechnologies/DOTS_Pong.
  • Solving Overlaps correctly now. Added some linear/angular damping to highlight solving part.
  • Haven't seen it before, so had a quick test. https://docs.unity3d.com/ScriptReference/BuoyancyEffector2D.html.

In-Depth Information on Flappy Boids Dots 2d Physics

30000 Single threaded very slow for 50000 FlappyBoids. Allowing 4 threads and no stalling blocking the main-thread gives huge ... code: https://github.com/CitruzSquared/random-programs/blob/main/ Been playing around with some

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