Exploring Dynamic Shadows In The Source Engine

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  • using env_projectedtexture instead of the usual
  • Source Engine Semi-Dynamic Lighting
  • Dynamic lighting
  • A quick way to get
  • Testing out the

In-Depth Information on Dynamic Shadows In The Source Engine

This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Testing a shadows in source engine Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.

This video showcases a deferred rendering port in my

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