Exploring Dynamic Shadows In The Source Engine
Let's dive into the details surrounding Dynamic Shadows In The Source Engine.
- using env_projectedtexture instead of the usual
- Source Engine Semi-Dynamic Lighting
- Dynamic lighting
- A quick way to get
- Testing out the
In-Depth Information on Dynamic Shadows In The Source Engine
This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Testing a shadows in source engine Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.
This video showcases a deferred rendering port in my
That wraps up our extensive overview of Dynamic Shadows In The Source Engine.