Introduction to Ducktape C Opengl Game Engine Progress

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Ducktape C Opengl Game Engine Progress Comprehensive Overview

https://github.com/DucktapeEngine/ Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...

So far I've got a fully deferred pipeline, HDR, bloom, ESM soft shadows, and a bunch of other stuff I didn't use. Also, I forgot to ...

Summary & Highlights for Ducktape C Opengl Game Engine Progress

  • Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
  • Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio to ...
  • C++ Opengl Game Engine - Testing - Level Bounding Box
  • In 12th grade I built an
  • I finally got enemies animated, added a proper build preview system, and completed one of the biggest architectural changes the ...

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