Exploring Divine Voxel Engine Multi Threaded Entity Test 1

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  • This is a
  • So now I have figured out how to build the entire region and load into memory much faster. I compute a template in a compute ...
  • Uses: -Perlin noise for random terrain heights -Procedural mesh created in code, all contained in one gameobject which means ...
  • I implemented a new system for player collisions and controls. It is so much better. Instead of a normal AABB collisions system this ...
  • I felt that the examples really needed an overhaul so I made an easy way to go through all of them. I also made a lot of code ...

In-Depth Information on Divine Voxel Engine Multi Threaded Entity Test 1

I am finally able to add entitles into the This is the first This is the first This is a LOD

So, I thought this was going to be really hard but nope I was able to figure it out just fine. Basically same ideas as RGB and Sun ...

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