Exploring Devlog 17 Unnamed Prototype Flying Enemy Part 2

Exploring Devlog 17 Unnamed Prototype Flying Enemy Part 2 reveals several interesting facts.

  • Consumes mana and is destroyed upon hitting scenery/
  • Added in player to
  • Devlog: Labyrinth Pre-prototype 1: Rough enemy ai and gun mechanics
  • When building the systems for my net code for game objects I found out that I needed to rewrite basically my entire game.
  • Blue fireballs are "player" fireballs, orange ones -

In-Depth Information on Devlog 17 Unnamed Prototype Flying Enemy Part 2

Figured out how to make it move smoothly by player's coordinates. Also this feels like I have to finally make an attack for player in ... Struggling with daily fulltime job and procrastination, but finally managed to start with a new 2nd https://anderon-games.itch.io/

skeletons deal 5 contact damage * when you die, level restarts * skeletons so far are just static hazards.

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