Exploring Devlog 17 Unnamed Prototype Flying Enemy Part 2
Exploring Devlog 17 Unnamed Prototype Flying Enemy Part 2 reveals several interesting facts.
- Consumes mana and is destroyed upon hitting scenery/
- Added in player to
- Devlog: Labyrinth Pre-prototype 1: Rough enemy ai and gun mechanics
- When building the systems for my net code for game objects I found out that I needed to rewrite basically my entire game.
- Blue fireballs are "player" fireballs, orange ones -
In-Depth Information on Devlog 17 Unnamed Prototype Flying Enemy Part 2
Figured out how to make it move smoothly by player's coordinates. Also this feels like I have to finally make an attack for player in ... Struggling with daily fulltime job and procrastination, but finally managed to start with a new 2nd https://anderon-games.itch.io/
skeletons deal 5 contact damage * when you die, level restarts * skeletons so far are just static hazards.
Stay tuned for more updates related to Devlog 17 Unnamed Prototype Flying Enemy Part 2.