Exploring Dev Log 29 Creating Interactive Street Lights Unity Racing Game Devlog

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  • Today I added some more content to the open world, the starting island is almost done being blocked out. I setup an industrial ...
  • This week I was sick and juggled multiple projects, I started a new project collaborating with an artist friend. For Midnight
  • I'm working on setting up new AI traffic prefabs with head/tail
  • Over the past week I spent a lot of time on project cleanup and optimization. I've switched the Scripting Backend from Mono to ...
  • Today I'll do a detailed demo to breakdown the logic that goes into the AI cars and traffic system. My goal is to optimize the code ...

In-Depth Information on Dev Log 29 Creating Interactive Street Lights Unity Racing Game Devlog

I've finished the block out phase for the starting island. Now it's time to start setting up props, the first is an I've been working on optimizing the open world art scene. I used a few tools, specifically the builtin Frame Debugger, Resource ... I'm starting a I've been working on testing occlusion culling,

I've started to use the C# job system by converting my AI traffic logic from MonoBehaviours to a data structure. The results are ...

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