Understanding Deformable Raytraced Ball

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Key Takeaways about Deformable Raytraced Ball

  • Running on 8600M GT. Samplerate is 32 samples per pixel, which makes the framerate go under 1 fps on my GPU.
  • added simple friction forces.
  • Another test using only Reflection Path Tracing with no GI or Radiosity.
  • Thanks to Caleb, the raytracer now works with multiple processors. These frames was calculated just to show of what is possible.
  • Meshinator - Bouncing Dirt Ball

Detailed Analysis of Deformable Raytraced Ball

A movie created by a This technique allows to simulate soft bodies which you can imagine as baloons. The program is written in C++ and uses OpenGL ... This is a short test render of a refractive sphereflake, rendered by my photorealistic X-ray renderer (working name).

Ray tracing

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