Understanding Deformable Raytraced Ball
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Key Takeaways about Deformable Raytraced Ball
- Running on 8600M GT. Samplerate is 32 samples per pixel, which makes the framerate go under 1 fps on my GPU.
- added simple friction forces.
- Another test using only Reflection Path Tracing with no GI or Radiosity.
- Thanks to Caleb, the raytracer now works with multiple processors. These frames was calculated just to show of what is possible.
- Meshinator - Bouncing Dirt Ball
Detailed Analysis of Deformable Raytraced Ball
A movie created by a This technique allows to simulate soft bodies which you can imagine as baloons. The program is written in C++ and uses OpenGL ... This is a short test render of a refractive sphereflake, rendered by my photorealistic X-ray renderer (working name).
Ray tracing
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