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  • Deferred Rendering
  • This is my
  • The current state of my
  • 1 pass for each geometry + 2 passes for each light (stencil cull & illumination) 100 spheres + 1 quad + 49 point lights = 199 draw ...
  • Here is an example of my

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This video shows the sponza example of my In the first This is just a simple test of In this video I compare my custom anti-aliasing work in Unreal Engine 5.8. 0:00 No AA 0:05

This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.

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