Exploring Deferred Rendering 2
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- This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
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- It's time to jump off the deep end and get our
- In this video, I explain how the graphics pipeline works - starting on the CPU and ending up with final pixels on the screen.
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In-Depth Information on Deferred Rendering 2
Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow. Just another look at my I am using my models :) I know it looks weird, but it's running with probably the maximum number of lights there would ever been ... This is my implementation of a C++ directx11 renderer. I got this to work with the help of TheCplusplusguy's tutorials. Features: ...
hey guys! another gl vid! u can find the repo at https://github.com/meowstr/meowgl.
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