Introduction to Cuda Ray Tracer In Progress

Exploring Cuda Ray Tracer In Progress reveals several interesting facts. The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation.

Cuda Ray Tracer In Progress Comprehensive Overview

This is my CUDA Now able to load and render 3d meshes.

So I just completed the next task on the list, which was mesh instancing. So now I can place multiple instances of the same mesh ...

Summary & Highlights for Cuda Ray Tracer In Progress

  • Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
  • Fixed the depth issue from my previous video. As I guessed it was an error in the traversal of the kd tree. I am back to rendering ...
  • I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
  • This is my
  • So this really took a toll on the framerate.Rendering the stanford dragon consisting of 50 000 vertices and 100 000 faces.

Stay tuned for more updates related to Cuda Ray Tracer In Progress.

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