Introduction to Cuda Ray Tracer In Progress
Exploring Cuda Ray Tracer In Progress reveals several interesting facts. The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation.
Cuda Ray Tracer In Progress Comprehensive Overview
This is my CUDA Now able to load and render 3d meshes.
So I just completed the next task on the list, which was mesh instancing. So now I can place multiple instances of the same mesh ...
Summary & Highlights for Cuda Ray Tracer In Progress
- Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
- Fixed the depth issue from my previous video. As I guessed it was an error in the traversal of the kd tree. I am back to rendering ...
- I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
- This is my
- So this really took a toll on the framerate.Rendering the stanford dragon consisting of 50 000 vertices and 100 000 faces.
Stay tuned for more updates related to Cuda Ray Tracer In Progress.