Introduction to Cspect V0 3

Let's dive into the details surrounding Cspect V0 3. Debugger updated to allow for register changing and memory window control and setting. Can also push/pop values.

Cspect V0 3 Comprehensive Overview

First pass at a built in debugger for my CSpec emulator. Disassembly, single stepping and registers (not flags) are (mostly)Β ... I've now added in the 3xAY sound chip emulation (thanks to https://github.com/gasman/libayemu ). Here's the same tune VictorΒ ... Black & White (Demo) - Sinclair ZX Spectrum Next - CSpect v3.0.1.0 Emulator - Test Windows 11

You can now set Layer 2 to be behind the normal screen and it'll use the proper background attribute as transparent.

Summary & Highlights for Cspect V0 3

  • Z80 debugger work in progress. Can now trace, see the current screen (more or less), hex dump, flags etc.
  • This stream is looking at #
  • Demo of the new Sprite layer priorities coming to the ZX Spectrum Next. In this case, the sprites are placed between the ULAΒ ...
  • I have now added Layer2 over scroll support which allows scrolling of massive bitmaps without moving any memory about.
  • New upcoming sprite features added. Expand 16,32,64 and 128 pixels wide on X and Y 16 colour sprites (double the shapesΒ ...

That wraps up our extensive overview of Cspect V0 3.

Cspect V0 3.pdf

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