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  • There are 3 shaders in this video which is running on GLSL in Xcode on Mac OS. 1. Toon Shader 2. Diffuse Shader 3. Phong ...
  • Phong,Blinn-Phong and Cell (or Toon) shading.
  • Bottom Left - Toon Shader Bottom Right - Blinn Phong Mid-Bottom - Cook-Torrence with roughness 0.3 and 0.3 reflectance ...
  • Loaded my own geometry and applied textures. Also added a simple shader that animates the pumpkin.
  • Module :

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Real-time Hatching. CS7055 - Final Assignment - Yanxing Wang This is the demo of my Demo for

Sarah Nolan Shows multiple items affected by reflection, refraction, chromatic dispersion and cube has bump mapping. Fresnel ...

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