Introduction to Cs50 Gd Assignment 3 Match3

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Cs50 Gd Assignment 3 Match3 Comprehensive Overview

This is Screen recording of Match 3

Implement time addition on matches, such that scoring a match extends the timer by 1 second per tile in a match. Ensure Level 1 ...

Summary & Highlights for Cs50 Gd Assignment 3 Match3

  • Increment of time: 0:24 . Introducing different shapes based on level: 0:12 . Destroying row/column: 0:40.
  • Shiny match destroying a row/column 1:15.
  • This is gd50
  • At 01:20 I added a timer so that when you a match is adds 1 second to the timer, which is in the PlayState.lua At 01:35 I made sure ...
  • Video submitted for the grading of my

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