Introduction to Continuous Voxel Terrain 3
Let's dive into the details surrounding Continuous Voxel Terrain 3. 2D perlin noise is being used for generating the
Continuous Voxel Terrain 3 Comprehensive Overview
More info at: http://procworld.blogspot.com/ This is a screen capture of my world generator. Simple sin wave based Simple sin wave based
My
Summary & Highlights for Continuous Voxel Terrain 3
- An improvment on my last
- 100% procedurally and dynamically generated, infinite,
- I have created a large smooth
- This is my first stab at procedural
- Added naive edge-collapse for an ~80% reduction in the number of polygons. The prominent 'ribbons' of smaller polygons are ...
That wraps up our extensive overview of Continuous Voxel Terrain 3.