Introduction to Compulsion Rush Post Mortem

If you are looking for information about Compulsion Rush Post Mortem, you have come to the right place. At the end of the 4 months, the team goes over some of the goals and challenges of the project.

Compulsion Rush Post Mortem Comprehensive Overview

In this 2013 GDC session, 24 Caret Games' Matt Gilgenbach talks about the development of Retro/Grade and his new and ... A Compulsion Rush Post Mortem

Summary & Highlights for Compulsion Rush Post Mortem

  • I talk about the biggest lessons I learned from my games, based on
  • Post
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  • I wanted to do something a little different than a

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