Exploring Cnr Reverse Engineering Part 3

Exploring Cnr Reverse Engineering Part 3 reveals several interesting facts.

  • Short and sweet, but a big milestone none the less. We cooking.
  • Using A.I to try and
  • This is the final
  • Working doors, all clipping issues fixed, sanity introduced to the map generator, new floors, new walls, new effects, PSX animation ...
  • On this

In-Depth Information on Cnr Reverse Engineering Part 3

Procedural map generator, explosions, debris, lootable corpses, HUD, inventory, ammo, and an A.I companion you can boss ... More work on the map generator; we have stackable barrels and crates now, as well as gas pipes and terminals. Also, the map is ... In this video we are going to finish off this series by looking at using design intent and prismatic features to This is Class

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