Exploring Cloud Shader Glsl

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In-Depth Information on Cloud Shader Glsl

Cleaning out my FRAPS dir and thought I'd better upload this video somewhere. It's just a simple Implemented Raymarching with Perlin noise. Focus was on optimizing the step size for real-time performance. GLSL Cloud Generator WIP, day/night cycle Explored a few of the latest techniques in procedural

Welcome to my latest graphics programming project! In this video, I showcase a 100% procedural, real-time atmospheric ...

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