Exploring Cascaded Shadow Mapping Hard Shadows

Exploring Cascaded Shadow Mapping Hard Shadows reveals several interesting facts.

  • Cascaded shadow mapping
  • Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
  • Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the
  • You can find the source code of Castor3D on github: https://github.com/DragonJoker/Castor3D.
  • For the new patch v1.0.3,

In-Depth Information on Cascaded Shadow Mapping Hard Shadows

Deferred rendering in combination of The purpose of this project is to learn openGL by making a rendering engine. It supports phong Just a sample of the results of the Cascaded Shadow Maps

In particular we'll see how

Stay tuned for more updates related to Cascaded Shadow Mapping Hard Shadows.

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