Understanding C64 Polychrome Raycaster
Let's dive into the details surrounding C64 Polychrome Raycaster. Foot of the
Key Takeaways about C64 Polychrome Raycaster
- Got side tracked into animating detail maps instead of extending destructible map implementation. What your think look groovy or ...
- Started implementing some of the many features of my new
- This was a game I was working on, I wrote a powerful bitmap based
- Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...
- Some challenged me to show the
Detailed Analysis of C64 Polychrome Raycaster
Just testing various colour possibilities to see what evokes, hopefully inspiring some interesting thoughts about engine ... This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ... Spent few days updating multitasking engine raster code to make
Upgraded old PETSCII
That wraps up our extensive overview of C64 Polychrome Raycaster.