Understanding C Vulkan Engine Sky Rendering Showcase
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Key Takeaways about C Vulkan Engine Sky Rendering Showcase
- Let's take a look at where we stand with this (almost) timelapse of the journey from the beginning of the
- Showcase
- I can now load models with multiple textures! Used libs: -SDL2 -Dear ImGui -stb image everything else is written by myself in
- This is a
- I improved the quality of the shadows and fixed some mip mapping issues, Also I added support for pbr materials. Next monday ...
Detailed Analysis of C Vulkan Engine Sky Rendering Showcase
implementation based on rt gems chapter 13. still some work to do on fixing reprojection artifacts but its already looking pretty ... This is a PreVEngine is a multiplatform
Will make an actual dev log soon, there is so much other stuff i couldnt include here.
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