Exploring Boids Simulation With Quadtree

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  • Watch this first if you have no idea what a
  • Watch at 4k to avoid YouTube compresion! Each agent is only aware of other agents in close proximity (range shown at 0:40) and ...
  • Iuno. I played with the parameters until I got this kind of herding. It looks a bit like some flies I've seen fly over some puddles during ...
  • To speed up my
  • Let me start with saying that YouTube compression didn't really like this one, sorry for that. This video shows the dynamic ...

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This is a A 2D RTS Boids #1 - QuadTree distance check A demonstration of

Modeling flocking

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