Exploring Blunted Game Engine Beta Physics Test Ode
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- deferred shading, ssao.
- This is a first person shooter I made using OpenGL 2 with
- Updated the suspension. The car now has adjustable suspension travel, spring rate, damper rate, anti-roll bar rate. I also tweaked ...
- Paramike continued his work on Piko3D's
- ODE physics test
In-Depth Information on Blunted Game Engine Beta Physics Test Ode
showing off the basic Falling boxes in slow-mo. lightmap, ambient lighting and directional light + shadowmap.
800 0.5m^3 boxes.This is the start of an
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