Exploring Blender Developers Live Adapting
Exploring Blender Developers Live Adapting reveals several interesting facts.
- Sergey will be catching up with development done in the past month, de-dusting his patches created prior to the time off, and slow ...
- This is another Cycles-X development stream in which Sergey will be working on unifying pass access in a way that math will be ...
- Design presentation of the Layered Textures project. For more information: ...
- Watch the full episode: https://www.youtube.com/watch?v=d5lVi-7u4pY * Sculpt Face Sets: ...
- Adaptive
In-Depth Information on Blender Developers Live Adapting
Sergey will be wrapping up Sergey will be finishing the initial re-implementation of multi-device rendering in the Cycles X project. Check the stream to figure ... In this stream Sergey will be investigating motion tracking bug related on backwards tracking being unreasonably slower than ... Sergey will be working on tiled rendering support in Cycles X. The purpose of tile in this project is shifted from old-school ...
I spent the last six months building an add-on that captures a full performance (body, hands, and face) from a single ordinary ...
Stay tuned for more updates related to Blender Developers Live Adapting.