Introduction to Atari Quake 2 Integer Vertex Pipeline

Exploring Atari Quake 2 Integer Vertex Pipeline reveals several interesting facts. Quake II

Atari Quake 2 Integer Vertex Pipeline Comprehensive Overview

Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane. This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on

IdTech #2 (

Summary & Highlights for Atari Quake 2 Integer Vertex Pipeline

  • IdTech #2 (
  • Quake II
  • After a long pause, I decided to go to the original ID sources and get it working on the 16MHz
  • Quake II
  • Quake II

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