Exploring Atari Quake 2 Early Object Rendering

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  • Quake II
  • Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.
  • Quake II
  • After a long pause, I decided to go to the original ID sources and get it working on the 16MHz
  • Quake II

In-Depth Information on Atari Quake 2 Early Object Rendering

Quake II This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on Quake II

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