Exploring Animation Driven Locomotion
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- These transitions look more natural than the walk/idle transitions in the context of beginning and ending user input. There is less ...
- These aren't yet included in the Agent pack but are almost ready! I'm sure most teams will be fine without these but just incase you ...
- Quick recording of the moveset I've been working on for my robot character, still in the works. The character was designed, ...
- An old project I worked on with Alex Champandard (AiGameDev) a long time ago. The (search based) planner and
- Locomotion
In-Depth Information on Animation Driven Locomotion
I should've used existing solutions, but had fun implementing myself. Gameware Navigation 2014.5 now supports Trying to see what "breaks" (doesn't look so good) in an otherwise outstanding http://runevision.com/multimedia/unity/
Preview for the Omni
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