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- In this video we look at another way to link objects to sprites to display messages on screen.
- A short tutorial showing how to create small in-game status messages at the player's sprite location. These are a common feature ...
- In this episode, we look at a simple way to allow the player to choose control method - Keyboard, Kempston, or Sinclair.
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- In this video we look at a new addition to the AGDX catalogue, which allows you to import and export any script you have written ...
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In this video, we look at a way to test whether the player's current In this video we take a quick look at how memory In this video we look at a small assembly code routine which makes all objects in the game colour cycle which helps to draw the ... In this video we look at a short routine that will allow you to display the number of lives the player has left more professionally.
In this episode, we look at how to use the 'Block Detect' ASM routine from a previous video to get water blocks to work as they ...
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