Exploring A New Game Engine Indev For Atari Ste

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  • The AGT
  • Simple example of tilemap animation on a scrolling playfield combined with sprites on
  • Another parallax example, this time with layers & colour changes. R-Type stage 1. On 8MHz
  • Fifth demo/example using AGT on
  • The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz

In-Depth Information on A New Game Engine Indev For Atari Ste

[A]tari [G]ame [T]ools by Doug Little/dml. This is Imposing A side-by-side technical comparison of the custom 25Hz (2 VBL) multidirectional scrolling The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ...

'Boss Core' is the 4th demo/example for AGT on

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