Exploring A New Game Engine Indev For Atari Ste
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- The AGT
- Simple example of tilemap animation on a scrolling playfield combined with sprites on
- Another parallax example, this time with layers & colour changes. R-Type stage 1. On 8MHz
- Fifth demo/example using AGT on
- The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz
In-Depth Information on A New Game Engine Indev For Atari Ste
[A]tari [G]ame [T]ools by Doug Little/dml. This is Imposing A side-by-side technical comparison of the custom 25Hz (2 VBL) multidirectional scrolling The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ...
'Boss Core' is the 4th demo/example for AGT on
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