Exploring 3d Prototype Block Voxel Experiment Example

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  • Trying out various angles and
  • Experiments
  • Hi everyone! i recently added a lot of visual improvements to my pygame
  • More of a player view, more flat terrain and fixed some corner cases with
  • Testing the upper limits of the engine. 64 chunks (16x16x64), generating at ~40ms each.

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old VRML Changed rendering up quite a bit. Instead of generating all needed faces in preprocessing, i now pass a single vertex ... Just some Some

Playing around with SSAO to get better depth perception.

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