Understanding 3d Engine From Scratch Prototype 2
Welcome to our comprehensive guide on 3d Engine From Scratch Prototype 2. Editor. Undo/redo stack, property editor, object selection markers.
Key Takeaways about 3d Engine From Scratch Prototype 2
- AA technique comparison.
- Light probe parallax correction.
- Clustered forward shading. Had to bump OpenGL version to 4.3 due to use of compute shaders and SSBOs.
- Bloom problems. Apparently I'll need to implement Temporal AA, bloom doesn't play nice with FXAA, which is my current AA ...
- Temporal AA. This one still generates "black holes" due to NaNs propagated from shader, gonna fix this soon.
Detailed Analysis of 3d Engine From Scratch Prototype 2
PBR: Reflection probes, sRGB and tone mapping. Implemented light probe blending. It's still far from perfect, need to keep pushing! nVidia Nsight frame dissection.
I programmed my own
In summary, understanding 3d Engine From Scratch Prototype 2 gives us a better perspective.