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  • Devlog video about "Homegrown", a casual farming
  • My third devlog; I started my journey in OpenGL C++
  • I've recently switched from
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  • Source Code: https://github.com/Divine203/NoEngine Credit to @kevkev-70 for some of the clips Checkout he's video.

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Premises ... Learn how to make a Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern OpenGL, glm math library, glfw and the ... This video is part #1 of a new series where I construct a 3D

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